DreamWorks TV

DreamWorks TV, Glendale CA Feb 2019-Present

  • Worked as surfacing point person on Kung Fu Panda: The Dragon Knight, and Doug Unplugs.
  • As surfacing point person I was responsible for creating design notes for each asset that would be sent to our partner studios to be surfaced.
  • Attended meetings with Art Department and show production to ensure a clear understanding of how an asset would be used and what details would be in the model or added in surfacing.
  • This process was important to note any texture switches, material switches, display switches, view port display switches needed for the asset before being sent to our partner studio for surfacing.
  • I was then responsible for reviewing all sets, props, characters for the show as surfacing went through the review process. Making sure that the look and feel of the asset matched the Art Direction and that each channel was created in a way to support the Artwork.
  • Making sure that textures, shaders and shader nodes were named correctly and that the shaders conformed to the DWTV pipeline standards for the show.
  • Tested surfacing pipeline for implementation of changes on future shows.
  • Helped develop a surfacing pipeline for our newer process of 3D Cyclorama.
  • Suggested ideas to improve the surfacing pipeline from my many years of working with different surfacing pipelines to find the best solutions and practices.
  • Painted in house assets to stress test pipeline before the show would begin with partner studio.
  • Painted hero character Wandering Blade for the Kung Fu Panda: The Dragon Knight.
  • Painted Jungle set for Jurassic World: Camp Cretaceous.
  • Painted textures for props, sets and environments for Fast & Furious: SpyRacers.