John Hart
5133 Milne Dr, Torrance, CA 90505
Cell: 310-283-0264 ~ E-mail: jhart5133@gmail.com
Summary___________________________________________________________________________________________
Award winning lead digital artist with over 17 years of experience in character and hard surface textures, lighting and matte painting for feature films and commercials. Supervisory experience with multi-national teams.
Visual Effects Society Award
Outstanding Created Environment in a Live Action Motion Picture for Spider-Man 2: New York City Street Night
Skills
Mari, Substance Painter, Zbrush, Mudbox, Photoshop, Body Paint, Maya, Houdini, Nuke, V-Ray, Arnold, Mantra
Professional Experience
Method Studios September 2016 – November 2017
Texture
Painted textures for Target Holiday spots, Farmers Insurance “Moose”, “Octopus”, and special projects.
Mirada,Method Studios, MPC, Rhythm & Hues September 2015- August 2016
Texture for commercials, and TV. Game of Thrones and Walking Dead.
FUHU inc October 2014-August 2015
Rhythm & Hues December 2010 – March 2013
Texture/Lighting Artist
Black Sky (Feature Film) 2013
- Lead Texture Artist (Supervised 4 Artists in India and 2 Artists in Los Angeles)
- Environment textures (Barn, house, car dealership, trucks, school hall way, props)
- Digital Double
R.I.P.D. (Feature Film) 2013
- Environment textures (Evidence Room) Props(Orb, street sweeper, plane)
Hunger Games (Feature Film) 2012
- Environment textures (Dam, train, and track for entry to city, City parade route Day time)
Snow White and the Huntsman (Feature Film) 2012
- Character textures (White Stag) and environment textures (Enchanted Forest)
Chronicle (Feature Film) 2012
- Prop textures
Alvin and the Chipmunks, Chipwrecked (Feature Film) 2011
- Textured character wardrobe and props
Hop (Feature Film) 2011
- Scene Lighting for factory and hangar in night scenes
Asylum November 2006 – November 2010 Lead Texture Artist
- Textured props, backgrounds and animated characters for commercials and feature film
Unstoppable (Feature Film) 2010
- Painted CG train and refinery
The Sorcerer’s Apprentice (Feature Film) 2010
- Textured Ring Dragon, CG replacement hand on Horvath and CG automobiles
The Taking of Pelham 123 (Feature Film) 2009
- Textured subway car, undercarriage replacement for live-action car
Terminator Salvation (Feature Film) 2009
- Painted T600 robot and Marcus’ chest and head damage
The Unborn (Feature Film) 2009
- Painted vein maps to be used by compositors for character transformations
The Curious Case of Benjamin Button (Feature Film) 2008
- Painted submarine and background tugboat textures
National Treasure: Book of Secrets (Feature Film) 2007
- Painted city of gold and gold statue replacement
- Matte paintings for various backgrounds
Zoic, Radium, Yu& co, June 2006 – November 2006
Freelance Texture Artist
- Created textures for commercials and feature film
Rhythm & Hues Studios, Los Angeles, CA April 2006 – June 2006
Texture Artist
Night at the Museum (Feature Film)
- Textured diorama people and props
Sony Imageworks, Culver City, CA January 2005 – April 2006
Texture and Lighting Artist
Monster House (Feature Film)
- Creating textures for interior and exterior of main character’s house, other houses and interior props
- Lighting and compositing
Rhythm & Hues Studios, Los Angeles, CA September 2004 – January 2005
Texture Artist
The Lion, the Witch and the Wardrobe (Feature Film)
- Textured weapons
Sony Imageworks, Culver City, CA November 2002 – June 2004
Texture Artist
Spider-man 2 (Feature Film)
- Created textures for New York buildings, streets, sidewalks, subway train, tracks and supports, fusion machine, fire truck, cars, end of train track stopper
- VES Award, Outstanding Created Environment in a Live Action Picture
Digital Domain, Venice, CA December 1999 – August 2002
Texture Artist/Matte Painter
Star Trek (Feature Film)
- Created damaged textures for Enterprise
- Painted textures for space dock
XXX (Feature Film)
- Created textures for the Ahab submarine
- Textured CG Character for shots with the Ahab submarine
- Made snowboard suit used for the CG character in the avalanche shots
Time Machine (Feature Film)
- Created textures for the greenhouse glass, wooden boxes and dirt textures for the greenhouse framework
- Produced clean plate of garage so that desks and workbenches could be removed over time-lapsed shot
- Painted all furniture out of room for live action plate of time machine
- Textured background including street, buildings and cars
The Grinch (Feature Film)
- Painted matte painting of the Grinch’s mountain with snow-covered trees
Storm Rider (Project for Disney Japan Theme Park)
- Created two 4k matte paintings, an interior of a hanger and a sky at sunset
X-Men (Feature Film)
- Textured suit, face and hair for Wolverine character
- Created skin, face, and vein textures for Senator Kelly’s death
Motorola (Commercial)
- Created photo-real textures for CG woman
Centropolis Effects, Culver City, CA January 1998 – November 1999
Texture and Lighting Artist/Animator
Stuart Little (Feature Film)
- Used UV projection tool to create textures from clean plate
- Rendered beauty pass, mattes, whiskers, and fur pass
Unglued (Feature Film)
- Conceptualized shot used in introduction to movie
The Faculty (Feature Film)
- Established Lighting of creature to match to live-action plates
Godzilla (Feature Film)
- Created polygons from Godzilla animation for effects shots
- Set up lighting for Godzilla
- Modeled geometry used to create lighting effects
- Tracked spotlights to background plate for volumetric pass
- Transferred animation from the low-resolution animation model to the high-resolution model for rendering
- Rendered (Iridescent, Constant, Wet, Z-Depth, Shadow, Red, Green, Blue and Volumetric) passes of Godzilla, bridge cables and the Brooklyn Bridge
- Animated bridge cables using dynamic simulation in Softimage
Digital Domain, Venice, CA April 1996 – August 1997
Texture Artist
Titanic (Feature Film)
- Created textures for clothing of Rose, Captain Smith, First Officer Murdoch, a little girl passenger and the digital crew
- Developed textures for face and head map of Rose, Captain Smith, First Officer Murdoch and other passengers
- Textured life vests on passengers
- Modeled and textured lifeboats
- Set up lighting to be used in Renderman renders
- Worked on integration team of render pipeline
- Created scripts for Renderman
- Rendered computer generated characters and lifeboats
Texture Artist/Modeler
- Modeled and textured geometry of game levels
Education
University of California, Santa Cruz June 1994
- Bachelor of Arts in Fine Art