Resume

John Hart

5133 Milne Dr, Torrance, CA 90505

Cell: 310-283-0264 ~ E-mail:   jhart5133@gmail.com

IMDB     http://www.imdb.com/name/nm1231226/?ref_=fn_al_nm_1

 

Summary___________________________________________________________________________________________

Award winning lead digital artist with over 17 years of experience in character and hard surface textures, lighting and matte painting for feature films and commercials.   Supervisory experience with multi-national teams.

 Visual Effects Society Award

Outstanding Created Environment in a Live Action Motion Picture for Spider-Man 2: New York City Street Night

Skills                                                                                                                                                                                                                 

Mari, Substance Painter, Zbrush, Mudbox, Photoshop, Body Paint, Maya, Houdini, Nuke, V-Ray, Arnold, Mantra

 

Professional Experience                                                                                                                                                                        

Method Studios     September 2016 – November 2017

Texture

Painted textures for Target Holiday spots, Farmers Insurance “Moose”, “Octopus”, and special projects.

 

Mirada,Method Studios, MPC, Rhythm & Hues  September 2015- August 2016

Texture for commercials, and TV.  Game of Thrones and Walking Dead.

 

FUHU inc     October 2014-August 2015

 

Rhythm & Hues     December 2010 – March 2013 

Texture/Lighting Artist

Black Sky (Feature Film) 2013

  • Lead Texture Artist (Supervised 4 Artists in India and 2 Artists in Los Angeles)
  • Environment textures  (Barn, house, car dealership, trucks, school hall way, props)
  • Digital Double

R.I.P.D. (Feature Film) 2013

  • Environment textures (Evidence Room) Props(Orb, street sweeper, plane)

Hunger Games (Feature Film) 2012

  • Environment textures (Dam, train, and track for entry to city, City parade route Day time)

Snow White and the Huntsman (Feature Film) 2012

  • Character textures (White Stag) and environment textures (Enchanted Forest)

Chronicle (Feature Film) 2012

  • Prop textures

Alvin and the Chipmunks, Chipwrecked (Feature Film) 2011

  • Textured character wardrobe and props

Hop (Feature Film) 2011

  • Scene Lighting for factory and hangar in night scenes

 

Asylum     November 2006 – November 2010                                                                                     Lead Texture Artist

  • Textured props, backgrounds and animated characters for commercials and feature film

Unstoppable (Feature Film) 2010

  • Painted CG train and refinery

The Sorcerer’s Apprentice (Feature Film) 2010

  • Textured Ring Dragon, CG replacement hand on Horvath and CG automobiles

The Taking of Pelham 123 (Feature Film) 2009

  • Textured subway car, undercarriage replacement for live-action car

Terminator Salvation (Feature Film) 2009

  • Painted T600 robot and Marcus’ chest and head damage

The Unborn (Feature Film) 2009

  • Painted vein maps to be used by compositors for character transformations

The Curious Case of Benjamin Button (Feature Film) 2008

  • Painted submarine and background tugboat textures

National Treasure: Book of Secrets (Feature Film) 2007

  • Painted city of gold and gold statue replacement
  • Matte paintings for various backgrounds

 

Zoic, Radium, Yu& co,     June 2006 – November 2006

Freelance Texture Artist

  • Created textures for commercials and feature film

 

 

Rhythm & Hues Studios, Los Angeles, CA     April 2006 – June 2006

Texture Artist

Night at the Museum (Feature Film)

  • Textured diorama people and props

Sony Imageworks, Culver City, CA     January 2005 – April 2006

Texture and Lighting Artist

Monster House (Feature Film)

  • Creating textures for interior and exterior of main character’s house, other houses and interior props
  • Lighting and compositing

Rhythm & Hues Studios, Los Angeles, CA     September 2004 – January 2005

Texture Artist

The Lion, the Witch and the Wardrobe (Feature Film)

  • Textured weapons

Sony Imageworks, Culver City, CA     November 2002 – June 2004

Texture Artist

Spider-man 2 (Feature Film)

  • Created textures for New York buildings, streets, sidewalks, subway train, tracks and supports, fusion      machine, fire truck, cars, end of train track stopper
  • VES Award, Outstanding Created Environment in a Live Action Picture

 

Digital Domain, Venice, CA     December 1999 – August 2002

Texture Artist/Matte Painter

Star Trek (Feature Film)

  • Created damaged textures for Enterprise
  • Painted textures for space dock

XXX (Feature Film)

  • Created textures for the Ahab submarine
  • Textured CG Character for shots with the Ahab submarine
  • Made snowboard suit used for the CG character in the avalanche shots

Time Machine (Feature Film)

  • Created textures for the greenhouse glass, wooden boxes and dirt textures for the greenhouse framework
  • Produced clean plate of garage so that desks and workbenches could be removed over time-lapsed shot
  • Painted all furniture out of room for live action plate of time machine
  • Textured background including street, buildings and cars

The Grinch (Feature Film)

  • Painted matte painting of the Grinch’s mountain with snow-covered trees

Storm Rider (Project for Disney Japan Theme Park)

  • Created two 4k matte paintings, an interior of a hanger and a sky at sunset

X-Men (Feature Film)

  • Textured suit, face and hair for Wolverine character
  • Created skin, face, and vein textures for Senator Kelly’s death

Motorola (Commercial)

  • Created photo-real textures for CG woman

Centropolis Effects, Culver City, CA     January 1998 – November 1999

Texture and Lighting Artist/Animator

Stuart Little (Feature Film)

  • Used UV projection tool to create textures from clean plate
  • Rendered beauty pass, mattes, whiskers, and fur pass

Unglued (Feature Film)

  • Conceptualized shot used in introduction to movie

The Faculty (Feature Film)

  • Established Lighting of creature to match to live-action plates

Godzilla (Feature Film)

  • Created polygons from Godzilla animation for effects shots
  • Set up lighting for Godzilla
  • Modeled geometry used to create lighting effects
  • Tracked spotlights to background plate for volumetric pass
  • Transferred animation from the low-resolution animation model to the high-resolution model for rendering
  • Rendered (Iridescent, Constant, Wet, Z-Depth, Shadow, Red, Green, Blue and Volumetric) passes of Godzilla, bridge cables and the Brooklyn Bridge
  • Animated bridge cables using dynamic simulation in Softimage

Digital Domain, Venice, CA     April 1996 – August 1997

Texture Artist

Titanic (Feature Film)

  • Created textures for clothing of Rose, Captain Smith, First Officer Murdoch, a little girl passenger and the digital crew
  • Developed textures for face and head map of Rose, Captain Smith, First Officer Murdoch and other passengers
  • Textured life vests on passengers
  • Modeled and textured lifeboats
  • Set up lighting to be used in Renderman renders
  • Worked on integration team of render pipeline
  • Created scripts for Renderman
  • Rendered computer generated characters and lifeboats

Texture Artist/Modeler

  • Modeled and textured geometry of game levels

Education                                                                                                                                                                                                       

University of California, Santa Cruz                                                                                          June 1994

  • Bachelor of Arts in Fine Art

 

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