John Hart Torrance, CA 90505 Cell: 310-283-0264 Email: jhart5133@gmail.com
SENIOR SURFACING • TEXTURE • ENVIRONMENT ARTIST
Award-winning digital artist with 15+ years of experience creating photo real and stylized assets for feature films, television, games, and commercials. Specialized in surfacing, texture painting, look development, matte painting, lighting, and Unreal Engine environments. Led multinational teams, developing surfacing pipelines, and collaborating closely with art direction and production.
CORE SKILLS
Surfacing • Texture Painting • Look Development • Environment Art • Unreal Engine • Lighting • Matte Painting • Photogrammetry • Shader Development • Material Creation • UV Layout • Pipeline Development • Stylized & Photoreal Workflows • Team Leadership
SOFTWARE
Mari • Substance Painter • Substance Designer • Unreal Engine • Houdini • Maya • Blender • ZBrush • Mudbox • Photoshop • Arnold • Renderman • V-Ray • Gaea • Nuke • Metashape (Photogrammetry)
PROFESSIONAL EXPERIENCE
Freelance — Unreal Environment Artist | 2024–Present
Premise Entertainment — Unreal Environment Artist | 2023–2024
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Created Unreal Engine environments for NDA production work
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Developed real-time environment assets and materials using modern game workflows
DreamWorks TV — Surfacing Point Person / Senior Surfacing Artist | 2019–2023
Projects: Kung Fu Panda: The Dragon Knight, Doug Unplugs, Jurassic World: Camp Cretaceous, Fast & Furious: Spy Racers
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Led surfacing reviews for sets, props, and characters across partner studios
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Developed surfacing specifications and maintained pipeline standards
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Collaborated with art direction and production on asset integration
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Helped develop new 3D cyclorama surfacing workflows
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Created hero character and environment textures for production assets
Rhythm & Hues / MPC / Mirada / Method Studios / Framestore | Senior Texture & Matte Painting Artist | 2004–2019
Selected Credits:
Game of Thrones • The Walking Dead • Hunger Games • Snow White and the Huntsman • R.I.P.D. • Into the Storm • Chronicle • Hop • Night at the Museum • The Lion, the Witch and the Wardrobe
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Created textures, matte paintings, and lighting setups for feature films, television, and commercials
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Supervised texture teams across Los Angeles and India productions
Digital Domain / Sony Imageworks / Centropolis FX | Texture, Lighting & Matte Painting Artist | 1996–2004
Selected Credits:
Titanic • Spider-Man 2 • X-Men • The Grinch • Godzilla • Stuart Little • Monster House • Star Trek
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Created photoreal textures, matte paintings, lighting, and render pipeline support
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Worked on character, environment, vehicle, and cinematic assets
AWARDS
Visual Effects Society Award — 2004
Outstanding Created Environment in a Live Action Motion Picture
Spider-Man 2 — New York City Street Environment
EDUCATION
University of California, Santa Cruz
Bachelor of Arts — Fine Art